[basic]
MapName =
FSMapName =
HumanSpawnX =
HumanSpawnY =
HumanSpawnZ =
ZombieSpawnX =
ZombieSpawnY =
ZombieSpawnZ =
CPx =
CPy =
CPz =
AllowWater =
Interior =
Weather =
Time = 
CreatedBy =
ObjectMoveID =
ObjectMoveID2 =
MoveUp =
MoveDown =
MoveX =
MoveY =
MoveRotX =
MoveRotY =
MoveRotZ =
MoveUp2 =
MoveDown2 =
MoveX2 =
MoveY2 =
MoveRotX2 =
MoveRotY2 =
MoveRotZ2 =